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Infernal Pacts.

Fifty-three demonic brands — claim them, burn them, and pay the tithe.

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The Pacts System

Fifty-three demonic brands — power now, and Hell always collects

Fifty-three brands can be burned into your soul. Claim them with Infernal Reliquaries, light them with Brand Embers, and live with the tithe — every boon carries a price. Ownership is permanent; which brands actually burn is a choice you re-make on the fly.

53Total brands
41Ranked brands
9Legendaries
6Max active slots

Hellfire Arsenal

Each pact is flavoured around a gear soul — scythes, Shadow, Twisted Bow, Torva, Ancestral, Masori, and kin.

Blood Tithe

Every boon has a price: HP drain, prayer drain, self-damage, or a Style Tax on another combat style.

Ashen Duality

Some tithes are fuel. A curse on one style can feed a stronger boon on another when both are active.

Named Sins

Ownership is permanent. You Claim once; Activate and Deactivate freely as you rebuild.

Getting Started

Open the menu, Claim a brand, then spend Embers to Activate it

Open the menu

Left-click Open on an Infernal Reliquary in your inventory, or talk to Dave the Destroyer. Inside, switch between the Pacts tab and the Forge tab.

Claim a brand

Sacrifice the listed Reliquaries and gear. The gear is permanently consumed — but you now own that brand forever.

Activate & fight

Activating or deactivating a brand costs 1 Infernal Brand Ember each time. Only active brands grant boons — and only active brands collect their tithe.

Unbind to refund

Unbind returns the Reliquary cost for that tier. Sacrificed gear is not returned.

Seals of the Pit

Two items drive the whole system — both drop from combat

Infernal Reliquary

Used to Claim a pact (and returned on Unbind), and opens the Pacts menu. Drops from monsters — more often from bosses, rarely from strong NPCs, very rarely from trash. High-HP bosses can drop two at once.

Infernal Brand Ember

Spent to Activate or Deactivate an owned brand — 1 Ember per toggle. Often drops alongside Reliquaries; bosses yield more Embers when the Reliquary drop rolls.

Farming tip: hunt content with a boss health bar for Reliquaries and Embers, and keep a small Ember stock so you can swap active brands without a second trip.

Drop Information

Where Reliquaries and Embers come from — and why luck can’t change it

Both currencies drop only from combat, on a flat roll that sits outside the normal loot system. No drop-rate boost of any kind touches them, and neither item appears on an NPC’s drop table — so you won’t find them in a drop viewer. The rate below is the rate everyone gets.

Infernal Reliquary

Every eligible kill rolls one die — which die depends on what you killed.

BracketConditionDrop rate
Big bossBoss & max HP 500 or more1 / 150 (0.67%)
BossBoss & max HP under 5001 / 220 (0.45%)
StrongCombat level 100+, not a boss1 / 2,200 (0.045%)
Everything else—1 / 6,400 (0.016%)
Big-boss bonus roll: big bosses re-roll on an 8% subroll, so their true average is one Reliquary per 138.9 kills — a shade better than the raw 1/150.

Infernal Brand Ember

Embers can’t drop on their own — they ride the Reliquary roll. When a Reliquary lands, a second roll decides the Ember: 70% on a boss, 25% on anything else. Big bosses can yield 1–2; everything else gives exactly one. Folded together, the effective rates are:

SourceEffective Ember rate
Big boss1 / 214
Boss under 500 HP1 / 314
Level 100+1 / 8,800
Trash1 / 25,600

Eligible bosses

“Boss” isn’t a loose flag — it’s an exact, case-insensitive name match against the game’s boss health-bar list (plus a few set at spawn). Everything else falls to the Strong (level 100+) or trash bracket; a qualifying boss’s HP then decides which of the two boss tiers it lands in.

1 / 150 Big bosses — max HP 500+

Nex20,000
Giant Roc20,000
The Great Guardian50,000
The Sage30,000
Corporeal Beast8,000
TzKal-Zuk4,800
Callisto4,000
Duke Sucellus3,500
Venenatis3,400
Vorkath3,000
Skotizo3,000
Vardorvis2,800
Alchemical Hydra2,200
Spindel2,060
Artio1,800
Phantom Muspah1,700
Sarachnis1,600
Cerberus1,200
Hespori1,200
Galvek1,200
Kalphite Queen1,020
Chaos Elemental1,000
TzTok-Jad1,000
King Black Dragon960
The Mimic920
Giant Mole800
Scorpia800
Abyssal Sire800
General Graardor510
Commander Zilyana510
Kree'arra510
K'ril Tsutsaroth510
Kraken510
Vet'ion510

1 / 220 Low-HP bosses — under 500 HP

Calvar'ion300
Barrelchest134
Obor480
Bryophyta460
Thermonuclear Smoke Devil480
Ten HP over the line: the God Wars generals, Kraken and Vet’ion all sit at exactly 510 HP — just past the 500 cutoff — so the 1/220 tier is, in practice, only the handful of low-level bosses above.

Good to know

Luck doesn’t apply

Drop-rate perks, prestige bonuses, luck boosts and enrage stacks are all bypassed — the roll is deliberately flat, so a Reliquary is worth the same to everyone. Neither item shows in a drop viewer.

Scaled HP counts

The bracket reads a boss’s live max HP. Anything that inflates it — instance hardmode runs 4–5× — can lift a sub-500 boss into the 1/150 tier. Obor, Bryophyta and the Thermonuclear Smoke Devil are close enough to flip.

Names match exactly

Eligibility is a letter-for-letter name check. Alternate forms — Vet’ion Reborn, Calvar’ion Enraged — only qualify if their in-game name is spelled exactly like the base boss, so treat those variants as unconfirmed.

Laws of the Pit

Ownership is forever — activation is a choice, and a slot cost

Active cap

At most 6 slots can burn at once. Lesser, Greater and Arch each cost 1 slot. Owned-but-inactive brands give nothing.

Legendary

Costs 2 slots. You can run one Legendary with up to four ranked brands (2 + 4 = 6).

Apotheosis

Costs 2 slots, max 1 active. Unlocks by owning all 3 Legendaries of that combat style.

Style lock

If a Legendary and an Apotheosis are both active they must share a style — Melee+Melee, Mage+Mage, or Range+Range.

Diminishing apex

While Apotheosis is active, your active Legendary's boons run at 80%. Apotheosis stays 100%. Tithes on both still tick at full strength.

Double apex

Legendary + Apotheosis uses 4 of 6 slots — two ranked brands left, and the same-style lock applies.

Roster: Melee 14 ranked + 3 Legendary + 1 Apotheosis · Mage 14 + 3 + 1 · Range 13 + 3 + 1 · Total 53.
Tithe families: Blood Marks (self-damage fuel), Prayer Debts (prayer drain / blackouts), Style Taxes (punish another style), and Hex heat (accuracy / speed pressure other brands read as stacks). Where a boon says “If X active…”, X must be activated — not merely owned.

Claim Costs

Gear listed is permanently sacrificed — Reliquaries come back if you Unbind

TierSlotsReliquariesGear sacrifice (by style)
Lesser11Melee: Bandos tassets · Mage: Ancestral hat · Range: Masori body
Greater11Melee: Avernic defender hilt · Mage: Kodai wand · Range: Armadyl crossbow
Arch11Melee: Scythe of vitur (u) · Mage: Tumeken's shadow (u) · Range: Twisted bow
Legendary22Arch weapon of that style + 1 set piece (Torva full helm / Ancestral hat / Masori body)
Apotheosis23Arch weapon + 2 set pieces · Unlock: all 3 Legendaries of that style owned
Toggle cost: Activating or Deactivating a brand costs 1 Infernal Brand Ember every time.

Infernal Forge

The sister tab — upgrade and transmute gear while your brands burn

What it is

From the Pacts interface, open the Forge tab and browse recipes by category: Melee · Range · Mage · Capes · Accessories. Melee / Range / Mage include matching weapons and armour.

How to use it

Pick a category, then a recipe in the grid (hover shows the item name). Required materials appear in the wells — gather them in your inventory, then Attempt to upgrade or create the piece. Use Prev / Next to page longer lists.

All 53 Brands

Filter by style or tier. Boons and tithes are shown exactly as in-game.

Melee
Lesser
#1 · Lesser · Melee 1 slot

Wrath of the Scythe

Hellfire: Holy Scythe

Boon12% chance on a successful melee hit for a second hit at 100% damage

Tithe−10% melee attack speed; on second hit, take 3% of the extra as self-damage (Blood Mark — Gore heal 12%; Flayed Tempo; Crimson Latch)

#2 · Lesser · Melee 1 slot

Iron Hunger

Hellfire: Bandos / Torva pieces

Boon+8% melee strength. If Torva active: +14%. Else if Oathbreaker or Smothering Style Tax: +12%

TitheDrain 1 prayer every 2.4s (Prayer Debt — Warlord specs +30%; Null / Choir / Smothering)

#3 · Lesser · Melee 1 slot

Marrow Tithe

Hellfire: bone / melee mid gear

Boon+6% melee accuracy. If Iron Hunger active: +10%

TitheLose 3 HP every 4s in combat (Blood Mark — Crimson Latch; Gore heal boost still needs Wrath)

#4 · Lesser · Melee 1 slot

Ribcage Bastion

Hellfire: tank / melee mid

BoonIgnore 8% of target's melee defence. If Marrow Tithe active: 12%

TitheLose 4 HP every 5s (Blood Mark — Crimson Latch / Flayed Tempo)

Greater
#5 · Greater · Melee 1 slot

Gore Psalm

Hellfire: Scythe / Avernic stack

BoonHeal for 8% of melee damage dealt. If Wrath active: 12%

TitheSelf-damage = 40% of HP healed (Blood Mark — Butcher +35%; Latch; Flayed Tempo)

#6 · Greater · Melee 1 slot

Throne of Torva

Hellfire: Torva set

Boon+5% melee strength per stack (max 5 = +25%)

Tithe−5% ranged strength & magic per stack; lose 5 HP / 10s (Style Tax — Iron Hunger +14% priority; Searing / Eclipse)

#7 · Greater · Melee 1 slot

Oathbreaker

Hellfire: melee rare / cursed weapons

Boon+12% melee damage vs cursed targets. If Heresy's Lens active: +20%

Tithe−8% magic damage (Style Tax — Iron Hunger +12% if no Torva; feeds Smothering & Searing Flight)

#8 · Greater · Melee 1 slot

Guillotine Hymn

Hellfire: axe / scythe rare

BoonBelow 35% HP: +20% melee damage. If Butcher also active: below 25% becomes +40% (25–35% stays +20%). Highest low-HP bonus wins — no double-stack

TitheDrain 2 prayer every 2.4s (Prayer Debt)

Arch
#9 · Arch · Melee 1 slot

Butcher's Creed

Hellfire: Scythe + Torva

Boon+25% melee damage vs targets below 25% HP. If Gore Psalm active: +35%. With Guillotine: see Guillotine rules

TitheMiss a below-25% target → take 8% max HP (Blood Mark)

#10 · Arch · Melee 1 slot

Warlord's Debt

Hellfire: Melee BiS bundle

Boon+15% melee accuracy; specials +20%. If Iron Hunger or Flayed Tempo active: specials +30%

TitheAfter any special: lose 50% remaining prayer (min 10) (Prayer Debt)

#11 · Arch · Melee 1 slot

Flayed Tempo

Hellfire: scythe / whip family

BoonEach Blood Mark self-damage: +2% melee attack speed for 8s (max +12%). If Wrath active: max +16%

TitheDrain 2 prayer every 3s (Prayer Debt — Warlord specs +30%; Null Psalm)

#12 · Arch · Melee 1 slot

Crimson Latch

Hellfire: Blood weapon family

Boon+2% melee per Hex heat (max +20%) and +4% melee per Blood Mark (Wrath, Gore, Butcher, Marrow, Ribcage, Blackfeather, Hellstar; max +16%, or +24% with The Pit That Walks)

TitheOverheal becomes a bleed for 100% of that amount over 6s

#13 · Arch · Melee 1 slot

Crimson Choir

Hellfire: blood set mix

Boon+5% melee damage per active Prayer Debt (max +25%). If Crimson Latch also active: +5% more

Tithe−6% ranged strength & magic damage (Style Tax)

#14 · Arch · Melee 1 slot

Red Feast

Hellfire: blood feast

Boon+1% melee damage per 2% missing HP (max +25% at 50% missing). If any Blood Mark active: max +30%

Tithe−8% ranged accuracy (Style Tax)

Legendary
#15 · Legendary · Melee 2 slots

The First Knife

Hellfire: Costs 2 active slots

Boon+25% melee damage, +10% accuracy, 8% triple-hit

TitheLose 1% max HP every 6s in combat; −10% ranged strength & magic damage

#16 · Legendary · Melee 2 slots

Crown of Bone

Hellfire: Costs 2 active slots

Boon+35% melee dmg below 40% HP; ≤8% HP finish = 200% damage

TitheWhile below-40% bonus live: drain 5 prayer/sec; miss that target = 10% max HP

#17 · Legendary · Melee 2 slots

Skull of the First War

Hellfire: Costs 2 active slots · Melee Legendary

Boon+20% melee damage; Blood Mark self-damage you take is converted 50% into bonus damage on your next melee hit (capped at 8% max HP equivalent)

TitheLose 2% max HP every 5s in combat; −12% magic damage

Apotheosis
#18 · Apotheosis · Melee 2 slots

The Pit That Walks

Hellfire: Costs 2 active slots · Unlock: all 3 Melee Legendaries

Boon+35% melee damage, +15% accuracy; Blood Mark self-damage grants Flayed Tempo stacks at double rate; Crimson Latch Blood Mark bonus cap becomes +24%

TitheLose 2% max HP every 4s in combat; prayer drain 3/sec while in combat; −15% ranged & magic damage. Max 1 Apotheosis (2 slots). Same-style lock with Legendary; Legendary boons run at 80% while this is active

Magic
Lesser
#19 · Lesser · Magic 1 slot

Blasphemy of Shadow

Hellfire: Tumeken's Shadow

Boon10% chance magic hit → 5×5 AoE, extras at 60% (Pyre Geometry). If Ash Tongue: 18%

Tithe10% chance reflect 10% of AoE; drain 2 prayer per AoE proc (Prayer Debt)

#20 · Lesser · Magic 1 slot

Ash Tongue

Hellfire: Ancestral pieces

Boon+8% magic damage

Tithe−5% melee & ranged strength; drain 1 prayer / 3s (Style Tax + Prayer Debt — Blasphemy, Choir, Spark, Smothering)

#21 · Lesser · Magic 1 slot

Spark of Damnation

Hellfire: staff / ember

Boon8% chance combat spell applies Burn (3% of their max HP over 6s). If Ash Tongue: 14%

TitheOn Burn apply, lose 1% of your max HP (Burn Tithe — Black Mass +26%)

#22 · Lesser · Magic 1 slot

Cinder Tongue

Hellfire: fire staff

BoonYour Burn effects (Spark) last 9s instead of 6s and deal 4% enemy max HP. If Spark active: also +5% magic damage

TitheOn Burn tick against enemy, 10% chance you lose 1% max HP (Burn Tithe — feeds Black Mass path with Spark)

Greater
#23 · Greater · Magic 1 slot

Choir of Cinders

Hellfire: Shadow stack

BoonSplash chains to 1 extra at 50%. If Ash Tongue: 75%

TitheOn chain: take 5% of splash damage as self-burn

#24 · Greater · Magic 1 slot

Veil of Ancestral

Hellfire: Ancestral set

Boon+5% magic damage per stack (max 5 = +25%)

Tithe−8% magic accuracy (Hex heat); −5% melee & ranged per stack (Style Tax)

#25 · Greater · Magic 1 slot

Smothering Hymn

Hellfire: ancestral / prayer mix

Boon+10% magic damage while any Prayer Debt ticks. If Ash Tongue + Blasphemy: +16%

Tithe−10% melee strength (Style Tax — Iron Hunger +12% if no Torva; Searing / Eclipse)

#26 · Greater · Magic 1 slot

Void Catechism

Hellfire: void / ancestral

BoonIgnore 10% magic defence. Stacks with Null Psalm's 15% up to a combined ignore cap of 25%

Tithe−8% ranged strength (Style Tax)

Arch
#27 · Arch · Magic 1 slot

Black Mass

Hellfire: Shadow + Ancestral

Boon+20% magic damage. If Spark of Damnation active: +26%

TitheLose 2% max HP per combat spell cast

#28 · Arch · Magic 1 slot

Heresy's Lens

Hellfire: Mage BiS

Boon+30% crit chance (150% dmg) with magic vs cursed targets

TitheYou count as cursed; take +10% damage from all sources (Oathbreaker / Ashen Mirror fuel)

#29 · Arch · Magic 1 slot

Null Psalm

Hellfire: Mage rare bundle

BoonIgnore 15% magic defence. If 2 other Prayer Debts active: 25%. With Void Catechism: +10% ignore stacking up to combined cap 25%

TitheEvery 30s in combat: 4s prayer blackout

#30 · Arch · Magic 1 slot

Pyre Geometry

Hellfire: shadow geometry

BoonBlasphemy AoE extras: 60% base; if Choir: 75%; if Ash Tongue + Choir: 90%

TitheEvery successful AoE proc: 2s prayer blackout (Prayer Debt heavy — Null Psalm)

#31 · Arch · Magic 1 slot

Ashen Mirror

Hellfire: mage BiS mirror

BoonReflect 8% magic damage taken as retaliation. If Heresy: 15%. If cursed: retaliation crit +20%. The Mouth Behind the Flame sets retaliation to 20%

TitheTake +5% damage from all sources (extends Cursed for Oathbreaker / Heresy)

#32 · Arch · Magic 1 slot

Hellstar

Hellfire: star / shadow

BoonIf Spark or Pyre Geometry active: Blasphemy AoE chance +5% absolute (10→15, or 18→23 with Ash Tongue). If Spark + Pyre + Ash Tongue all active: AoE extras deal 100% damage

TitheEvery combat spell: 1% max HP (Burn Tithe / Blood Mark hybrid — counts as Blood Mark)

Legendary
#33 · Legendary · Magic 2 slots

Name Eaten by Fire

Hellfire: Costs 2 active slots

Boon+30% magic damage; AoE +1 tile; 15% double-cast

TitheOn double-cast/AoE: burn 8% max HP; every 20s prayer → 0 for 2s

#34 · Legendary · Magic 2 slots

Ashen Pontiff

Hellfire: Costs 2 active slots

Boon+25% magic damage; ignore 20% mage def; combat spells cost 0 prayer

TitheLose 3% max HP per combat spell; every 45s: 6s prayer blackout

#35 · Legendary · Magic 2 slots

Gospel That Burns Names

Hellfire: Costs 2 active slots · Mage Legendary

Boon+22% magic damage; Burn and AoE procs heal you for 4% of damage dealt to secondary targets

TitheEvery AoE or Burn proc: 3% max HP self; every 25s prayer → 0 for 3s

Apotheosis
#36 · Apotheosis · Magic 2 slots

The Mouth Behind the Flame

Hellfire: Costs 2 active slots · Unlock: all 3 Mage Legendaries

Boon+35% magic damage; AoE radius +2; Burn always applies on combat spells (100%); Ashen Mirror retaliation 20%

Tithe4% max HP per combat spell; every 15s prayer blackout 5s; take +15% damage from all sources. Max 1 Apotheosis (2 slots). Same-style lock with Legendary; Legendary boons run at 80% while this is active

Ranged
Lesser
#37 · Lesser · Ranged 1 slot

Envy of the Twisted

Hellfire: Twisted Bow

Boon10% second projectile at 100%. If Masori or Barbed Style Tax active: 16%

TitheEvery 20 ranged hits: self-poison +1 stage (max 5)

#38 · Lesser · Ranged 1 slot

Masori Thirst

Hellfire: Masori pieces

Boon+8% ranged strength

Tithe−5% melee strength & magic; lose 4 HP / 8s (Style Tax — Envy 16%; Searing +6% strength)

#39 · Lesser · Ranged 1 slot

Barbed Quarrel

Hellfire: ammo / bow mid

Boon12% chance on ranged hit to apply poison +1 (max 5). If Envy active: 20%

Tithe−5% magic damage (Style Tax — Envy double-shot 10%→16% with Masori path)

#40 · Lesser · Ranged 1 slot

Nailstorm

Hellfire: knives / bolts

Boon10% chance ranged hit also hits a second adjacent target for 40% damage. If Barbed Quarrel active: 15% chance / 55% damage

Tithe−5% melee strength (Style Tax)

Greater
#41 · Greater · Ranged 1 slot

Arrow of Apostasy

Hellfire: Twisted Bow stack

Boon+12% ranged dmg vs Magic ≥ 80; 15% pierce (ignore 20% ranged def)

TitheDrain 3 prayer each pierce (Prayer Debt — Long Death 170%; with Searing Flight)

#42 · Greater · Ranged 1 slot

Hide of the Damned

Hellfire: Masori set

Boon+5% ranged strength per stack (max 5 = +25%)

Tithe−12% ranged attack speed (Hex heat); −5% melee & magic per stack (Style Tax)

#43 · Greater · Ranged 1 slot

Searing Flight

Hellfire: masori / range rare

Boon+10% ranged accuracy if ANY Style Tax is active. If Masori Thirst: also +6% ranged strength

TitheDrain 1 prayer every 2.4s (Prayer Debt — Long Death with Apostasy; Warlord / Null)

#44 · Greater · Ranged 1 slot

Gallows Draw

Hellfire: longbow rare

BoonAfter Long Death's delayed hit lands, gain +12% ranged damage for 6s. If Apostasy active: +18% for 6s

TitheDrain 2 prayer when that buff starts (Prayer Debt)

Arch
#45 · Arch · Ranged 1 slot

Long Death

Hellfire: Tbow + Masori

Boon15% chance to mark; after 3.0s deal 140%. If Apostasy active (Searing also feeds): 170%

TitheIf delayed hit kills: take 12% max HP

#46 · Arch · Ranged 1 slot

Hunter's Blasphemy

Hellfire: Range BiS

Boon+3% ranged per active Melee/Mage tithe ticking (max +18%). Style Tax + Prayer Debt both count when draining

Tithe−15% ranged accuracy unless a Melee/Mage tithe is draining

#47 · Arch · Ranged 1 slot

Blackfeather

Hellfire: tbow dark

Boon+18% ranged damage vs poisoned targets. If Envy + Barbed both active: +28%

TitheOn poison-apply proc, take 2% max HP (Venom Tithe / Blood Mark — Crimson Latch)

#48 · Arch · Ranged 1 slot

Eclipse Draw

Hellfire: range BiS eclipse

Boon+3% ranged per Hex Heat (Veil, Hide) AND +3% per Prayer Debt (combined max +24%)

Tithe−8% melee accuracy (Style Tax)

#49 · Arch · Ranged 1 slot

Raven Covenant

Hellfire: raven / masori

Boon+4% ranged per active Venom/Blood Mark source that is range-or-poison related (Envy poison tithe ticking, Barbed, Blackfeather) max +16%; also +4% if Eclipse Draw active

Tithe−10% magic accuracy (Style Tax only — not Hex Heat)

Legendary
#50 · Legendary · Ranged 2 slots

Bow That Hates Heaven

Hellfire: Costs 2 active slots

Boon+30% ranged damage; 20% double-shot; +15% vs Magic ≥ 80

TithePoison +1 every 12 ranged hits (max 8); on special lose 10% max HP

#51 · Legendary · Ranged 2 slots

Saint-Piercer

Hellfire: Costs 2 active slots

BoonEvery hit arms delayed arrow 160% after 2.4s; pierce ignores 35% ranged def. Overridden by Heaven's Empty Socket

TitheDrain 8 prayer when delayed fires; if it kills: take 15% max HP (stacks with Quiver / Apotheosis kill tithes)

#52 · Legendary · Ranged 2 slots

Quiver of the Last Angel

Hellfire: Costs 2 active slots · Range Legendary

Boon+22% ranged damage; delayed hits (Long Death / Saint-Piercer / Gallows window) gain +20% damage

TitheOn any delayed hit: drain 10 prayer; if delayed kills: 12% max HP — stacks with Long Death / Saint-Piercer / Heaven's Empty Socket delayed-kill tithes

Apotheosis
#53 · Apotheosis · Ranged 2 slots

Heaven's Empty Socket

Hellfire: Costs 2 active slots · Unlock: all 3 Range Legendaries

Boon+35% ranged damage; every hit arms delayed 180% after 2.0s (replaces/overrides lesser delayed); pierce ignores 40% ranged def; poison apply chance +10% absolute

TitheDrain 5 prayer per delayed fire; delayed kill → 18% max HP (stacks with Quiver / Long Death / Saint-Piercer); self-poison +1 every 8 ranged hits (max 10). Max 1 Apotheosis (2 slots). Same-style lock with Legendary; Legendary boons run at 80% while this is active

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